Egloo is a simple and lightweight multiplatform framework for OpenGL ES drawing and EGL management that uses object-oriented components - hence the name Egloo. It can serve as a basis for complex drawing operations, but is mostly designed for helping in making common tasks simpler, even for people that do not have any OpenGL experience.
Approaching OpenGL from high-level languages can be hard because of the deep differences in the OpenGL API design with respect to a typical object-oriented context. Egloo tries to take some of these difficulties away by creating a thin, flexible layer of abstraction around EGL and GLES calls.
You can take a look at the demo app or see Egloo in action in some popular Android projects:
Starting from 0.5.0, Egloo can run on native targets. We provide an implementation for Android native libraries, but other targets like iOS can probably be added easily. See install info.
If you like the project, use it with profit, and want to thank back, please consider donating or becoming a supporter.