CameraView offers a simple yet powerful framework for watermarks and overlays of any kind.
These overlays can be shown on the live camera preview, plus they appear on the media results
taken with takePictureSnapshot()
or takeVideoSnapshot()
.
<com.otaliastudios.cameraview.CameraView
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<!-- Watermark in bottom/end corner -->
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:src="@drawable/watermark"
app:layout_drawOnPreview="true|false"
app:layout_drawOnPictureSnapshot="true|false"
app:layout_drawOnVideoSnapshot="true|false"/>
<!-- More overlays here... -->
</com.otaliastudios.cameraview.CameraView>
As you can see, the overlay system is View-based - each overlay is just a real View
attached
into the hierarchy. This is a powerful and creative tool. You can, for instance, retrieve the
overlay with findViewById
and:
Any changes in the overlay appearance will be recorded in real-time in the picture snapshot or video snapshot that you are capturing.
As you can see in the example, you can also selectively choose, for each overlay, whether it
will draw on the preview (layout_drawOnPreview
), on picture snapshots (layout_drawOnPictureSnapshot
),
on video snapshots (layout_drawOnVideoSnapshot
).
To add an overlay at runtime, simply use addView()
, but make sure you pass in an instance of
OverlayLayout.LayoutParams
:
OverlayLayout.LayoutParams() params = new OverlayLayout.LayoutParams();
cameraView.addView(overlay, params);
To remove an overlay at runtime, simply use removeView()
:
cameraView.removeView(overlay);
To change the layout_
flags at runtime, you should cast the overlay LayoutParams
as follows:
// Cast to OverlayLayout.LayoutParams
View overlay = findViewById(R.id.watermark);
OverlayLayout.LayoutParams params = (OverlayLayout.LayoutParams) overlay.getLayoutParams();
// Perform changes
params.drawOnPreview = true; // draw on preview
params.drawOnPreview = false; // do not draw on preview
params.drawOnPictureSnapshot = true; // draw on picture snapshots
params.drawOnPictureSnapshot = false; // do not draw on picture snapshots
params.drawOnVideoSnapshot = true; // draw on video snapshots
params.drawOnVideoSnapshot = false; // do not draw on video snapshots
// When done, apply
overlay.setLayoutParams(params);
To capture a hardware rendered View such as a video rendered to a TextureView, enable the
cameraDrawHardwareOverlays
flag:
<com.otaliastudios.cameraview.CameraView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:cameraDrawHardwareOverlays="true"/>
Alternatively you can enable it in code with setDrawHardwareOverlays()
:
cameraView.setDrawHardwareOverlays(true);