Engine and Previews Camera engine and preview implementations
CameraView can interact with the camera sensor through the old Android interface typically referred
CAMERA1, and more recently, also through the more modern interface called
CAMERA2, for API level 21 (Lollipop).
Being more recent, the latter received less testing and feedback. As such, to enable it, you
are required to also set the experimental flag on:
app:cameraExperimental="true". On devices older
than Lollipop, the engine will always be
||All||Highly tested and reliable. Currently supports the full set of features.|
||API 21+||Experimental, but will be the key focus for the future. New controls might be available only for this engine.|
CameraView supports different types of previews, configurable either through the
XML attribute or programmatically with the
Preview control class.
All previews are supported in all conditions, regardless, for example, of the
Engine that you
This parameter defaults to the OpenGL
GL_SURFACE and it is highly recommended that you do not change this
to use all the features available. However, experienced user might prefer a different solution.
||Can be good for battery, but will not work well with dynamic layout changes and similar things. No support for video snapshots.|
||Better. Requires hardware acceleration. No support for video snapshots.|
||Recommended. Supports video snapshots. Supports overlays. Supports real-time filters.|
The GL surface, as an extra benefit, has a much more efficient way of capturing picture snapshots, that avoids OOM errors, rotating the image on the fly, reading EXIF, and other horrible things belonging to v1. These picture snapshots will also work while taking videos.
<com.otaliastudios.cameraview.CameraView app:cameraEngine="camera1|camera2" app:cameraPreview="surface|texture|glSurface"/>
The preview method should only be called once and if the
CameraView was never added to a window,
for example if you just created it programmatically. Otherwise, it has no effect.
The engine method should only be called when the
CameraView is closed. Otherwise, it has no effect.
||Sets the preview implementation.|
||Gets the current preview implementation.|
||Sets the engine implementation.|
||Gets the current engine implementation.|